Games Workshop, Page 3
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![63850 52170199001 wh40kpaintandtoolset07[1]](https://cdn.myshoptet.com/usr/www.tlamagames.com/user/shop/related/64716_63850-52170199001-wh40kpaintandtoolset07-1.jpg?64d5dc0e)
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-
Age
10+
Player count
2-6
Language

Play time
-
Age
+
Player count
-
Language
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Play time
-
Age
+
Player count
-
Language
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![60010102002 ENGChampionsofSlaaneshEmperorsChildrenArmySet21[1]](https://cdn.myshoptet.com/usr/www.tlamagames.com/user/shop/related/92116_60010102002-engchampionsofslaaneshemperorschildrenarmyset21-1.jpg?67e2c57a)
Play time
-
Age
12+
Player count
2-6
Language

Play time
-
Age
+
Player count
-
Language
-

Play time
-
Age
10+
Player count
-
Language

Play time
180
Age
12+
Player count
2-4
Language
![52170101001 SMInfernusPaintSet07[1]](https://cdn.myshoptet.com/usr/www.tlamagames.com/user/shop/related/68348-1_52170101001-sminfernuspaintset07-1.jpg?65310633)
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Age
10+
Player count
2
Language
![1d58acfb4d512f21c12c5862fda137a3[1]](https://cdn.myshoptet.com/usr/www.tlamagames.com/user/shop/related/92722_1d58acfb4d512f21c12c5862fda137a3-1.jpg?67ee239d)
Play time
-
Age
12+
Player count
2-6
Language

Play time
-
Age
10+
Player count
2-6
Language

ridan the Witness is determined to preserve the memory of the Ruination chambers' warriors as they once were, before the nightmare of the flaw and the slow degradation of their souls. Through the power of remembrance and the shattering power of their martial might, the Witness will fight for those who have sacrificed everything in the name of the God-King. Accompanying them on this sombre...
Play time
31-60
Age
12+
Player count
2-4
Language

The Stormreach Portal is a masterful example of Azyrite engineering, adapting the mystical powers of the Star Bridges for use in the field. Stormcast Eternals that enter its swirling interior can be instantly redeployed via lightning strike to a new area within the Portal's vicinity, as if dispatched from Sigmaron itself.
Play time
31-60
Age
12+
Player count
2-4
Language

Tornus the Redeemed is living proof that even the most tainted are not beyond salvation. A former devotee of the Plague God, Nurgle, he now serves Sigmar with unshakeable faith. Reforged as a Knight-Azyros, he has dedicated himself to providing some degree of succour to the troubled warriors of the Ruination chambers. As a symbol of hope and faith, he carries a sacred lantern, which guides and...
Play time
31-60
Age
12+
Player count
2-4
Language

Lord-Celestants are cunning tacticians, ferocious fighters, and effective leaders. To the people of the realms, they are the avenging hand of the heavens walking among them. To the warriors they lead, they're lieges who shoulder the burden of choosing where their kin shall endure another death.
Play time
31-60
Age
12+
Player count
2-4
Language

Stormstrike Palladors are the hard-hitting cavalry of the Warrior chambers. They are outfitted to administer a devastating charge and to engage in extended periods of melee fighting. In this role, their heavy blades and the talons of their Gryph-chargers prove the most effective killing tools.
Play time
31-60
Age
12+
Player count
2-4
Language

The Reclusians are the warriors of the Ruination chambers, their identities eroded by countless Reforgings over centuries in service to the God-King. Though they are close to becoming more engine of war than human, their lightning-scoured souls are extremely resistant to Chaos, allowing them to tread where no other servant of Sigmar could hope to survive.
Play time
31-60
Age
12+
Player count
2-4
Language

A Lord-Terminos is armed with a mighty blade with which they cut down enemies in great numbers, but they also take the heads of fellow Stormcasts. These grim figures are responsible for ushering the afflicted members of the Ruination chamber whose time in the Mortal Realms has come to its inevitable end.
Play time
31-60
Age
12+
Player count
2-4
Language

Lord-Relictors are the high priests of the God-King's armies, calling upon the fulminating energies of Azyr to annihilate the foe, and energise their flagging brethren. As battle rages, these grim champions ward the souls of their kin and use their strange powers to guide them safely back to the realm of Azyr.
Play time
31-60
Age
12+
Player count
2-4
Language

The Stormcast Eternals crash upon their enemies like a thunderbolt from the heavens, weapons blazing with celestial might, eyes burning with righteous fury. These immortal heroes are determined to reclaim the Mortal Realms in the name of the God-King Sigmar and woe betide those who would impede their sacred duty.
Play time
31-60
Age
12+
Player count
2-4
Language

The Stormcast Eternals are Sigmar’s chosen champions – immortal heroes imbued with the power of the celestial tempest. With lightning-wreathed hammers in their hands and a hymn of vengeance on their lips, they defend mortalkind against the tide of darkness that seeks to consume it. Now the God-King’s chosen face their greatest challenge, for the Hour of Ruin is nigh.
Play time
31-60
Age
12+
Player count
2-4
Language

Ratling Warpblasters were developed expressly to cull massed infantry. A complex series of rotary cannons mounted upon a stocky wooden frame, the device is powered by a ludicrously overcharged warpstone accelerator battery. Once wheeled into place, its gunner flicks the levers that draw power from this reserve, and the barrels begin to revolve before spitting out a torrent of warpstone-infused...
Play time
31-60
Age
12+
Player count
2-4
Language

Warpspark Weapon Batteries are members of the Clans Skryre, who often go to war unnoticed among hordes of slavering Clanrats. When the time is right, they reveal themselves, unleashing their bizarre but mighty machines on an unsuspecting foe. Whether through a hail of bullets, gouts of eerie warpflame, or bolts of warp lightning, they reap a deadly harvest for the glory of the Horned Rat.
Play time
31-60
Age
12+
Player count
2-4
Language

Warplock Jezzail teams are masters of long-range warfare, a respected art amongst the Skaven. Skilled snipers amongst the Clans Skryre take up the Warplock Jezzails, from which they can spit death from a safe distance. Two Skaven are needed to carry a Jezzail – the second one makes themselves useful by clutching a large shield that props up the heavy rifle and provides a measure of defence...
Play time
31-60
Age
12+
Player count
2-4
Language

Vizzik Skour was created in the apocalyptic fires of the Vermindoom, and has the distinction of being the chief priest of the Horned Rat, Lord of the Gnaw, and master of the mind-shattering death frenzy. The force of this daemon's diabolical zeal is enough to crack the land and drive Skaven swarms into a frothing frenzy.
Play time
31-60
Age
12+
Player count
2-4
Language

Thanquol is fuelled by an addiction to warpstone and delusional self-confidence, remarkable even for a Skaven. While most of his plans go awry, he has become a master at spinning disasters to his advantage – as well as obliterating the bodies and minds of naysayers with powerful spellcraft. Thanquol is accompanied at all times by a colossal Rat Ogor that he calls Boneripper.
Play time
31-60
Age
12+
Player count
2-4
Language

Rat Ogors are rabid war-mutants created by grafting nimble Skaven to the muscled bulk of ogorkind through strange flesh-crafting, sorcery and infusing them with warpstone shards. These misbegotten warriors are then pumped full of all manner of toxic serums designed to magnify both their regenerative properties and their natural frenzy.
Play time
31-60
Age
12+
Player count
2-4
Language

Master Moulders are experts in stitching muscle and flesh into new forms, and using warpstone to trigger mutations that twist mortal corpus beyond recognition. They take warped pride in the monsters they have brought into unholy life and consider the battlefield successes of these creatures to be their own.
Play time
31-60
Age
12+
Player count
2-4
Language

The diabolical Skaven go to war in vast swarms, accompanied by monstrous mutants, unstable superweapons, and unnatural beings bestowed by their loathsome god. The combined clans strike out in endless multitudes to annihilate their enemies.
Play time
31-60
Age
12+
Player count
2-4
Language

Brood Terrors are among the most hideous aberrations of the Clans Moulder. These twin-headed titans lurch between bouts of low cunning and bestial rage. Surrounded by clouds of mutagenic fog, they lumber forth with an ungainly but definite purpose. Hooked flails drag their prey closer, bathing them in warpflame or vivisecting them with swift knife arms.
Play time
31-60
Age
12+
Player count
2-4
Language

Warlock Galvaneers are connoisseurs of electrically charged annihilation. These twitchy maniacs are obsessed with channelling the voltaic energies that course through the veins of the Dark Innovator. Wielding battery-powered warpvolt obliterators, they scamper into the fray, their weapons spitting crackling arcs of warp-corrupted lightning that scorch flesh and turn even heavily armoured foes...
Play time
31-60
Age
12+
Player count
2-4
Language

Krittok Foulblade is canny and cruel in equal measure, with a profound instinct for where his minions' deaths can best serve him. This same cold and calculating mindset is extended by the Clawlord to his dealings with his daemon-blade Doomfang, for the raging Verminlord trapped within its steel must be bargained with constantly if its powers are to bolster Krittok's own warrior abilities.
Play time
31-60
Age
12+
Player count
2-4
Language

An Arch-Warlock crouches at the head of every Skryre clan. They are masters of lethal science, and they have personally overseen the creation of all manner of temperamental, but utterly deadly, techno-arcane superweapons. An Arch-Warlock's mind is a thing of whirring brass gears, constantly churning out new schematics of death.
Play time
31-60
Age
12+
Player count
2-4
Language

The Acolyte Globadiers of the Clans Skryre are a step above the thrall-rats that toil on the production lines or serve as fodder for weapons testing. They are tinkers, miners, and munitionists, who constantly scheme in hopes of attaining the status of Warlock – a fact which sees their masters hurl them into battle carrying fragile spheres of volatile toxic gas, the better to thin out any future...
Play time
31-60
Age
12+
Player count
2-4
Language

A Warp-Grinder is an arcane reality-boring machine. Manoeuvred by straining thralls and operated by Warlocks who have taken their obsession with undermining their foes to terrifying extremes, these bulky constructs project powerful – if erratic – blasts of energy to open gnawholes, and tunnel into vulnerable regions of a battlefield to allow screeching warrior swarms to set upon enemies from...
Play time
31-60
Age
12+
Player count
2-4
Language