Warhammer, Page 2
Bestsellers
![63850 52170199001 wh40kpaintandtoolset07[1]](https://cdn.myshoptet.com/usr/www.tlamagames.com/user/shop/related/64716_63850-52170199001-wh40kpaintandtoolset07-1.jpg?64d5dc0e)
Play time
-
Age
10+
Player count
2-6
Language

Play time
180
Age
12+
Player count
2-4
Language

Play time
-
Age
10+
Player count
-
Language


Play time
-
Age
10+
Player count
2-6
Language

Play time
-
Age
+
Player count
-
Language

Play time
-
Age
+
Player count
-
Language
-
![52170101001 SMInfernusPaintSet07[1]](https://cdn.myshoptet.com/usr/www.tlamagames.com/user/shop/related/68348-1_52170101001-sminfernuspaintset07-1.jpg?65310633)
Play time
-
Age
10+
Player count
2
Language
![60010102002 ENGChampionsofSlaaneshEmperorsChildrenArmySet21[1]](https://cdn.myshoptet.com/usr/www.tlamagames.com/user/shop/related/92116_60010102002-engchampionsofslaaneshemperorschildrenarmyset21-1.jpg?67e2c57a)
Play time
-
Age
12+
Player count
2-6
Language

Play time
121-180
Age
+
Player count
2
Language

In this collector's set you will find everything you need to assemble the Death Korps of Krieg army, which includes 18 new Death Korps plastic miniatures.
Play time
-
Age
+
Player count
-
Language

An Astra Militarum Primer The Imperial Guard are the core of the Imperium’s vast armies. They can be found at every engagement, on every battlefield, in every war zone, across the length and breadth of the galaxy. Along with their weaponry, armour, and sundry kit, each soldier in this vital army receives a copy of this book – the finest military wisdom the Imperium has to offer.
Play time
-
Age
10+
Player count
-
Language

Vespid Stingwings thrum into battle on membranous wings, their airborne agility leaving the enemy nowhere to hide. Resilient enough to shrug off incoming fire, they unleash punishing salvoes from their advanced weaponry.

Vespid Stingwings thrum into battle on membranous wings, their airborne agility leaving the enemy nowhere to hide. Resilient enough to shrug off incoming fire, they unleash punishing salvoes from their advanced weaponry.
Play time
31-60
Age
10+
Player count
2-6
Language

Get Empire of Man: Battalion for Warhammer: The Old World.
Play time
180
Age
12+
Player count
2-4
Language

Get the Commanders Of The Empire set which might be a good way to bulk out that Battalion.
Play time
180
Age
12+
Player count
2-4
Language

Broadly referred to as 'irregular troops', militia units are called up as required, and none can foretell how many men will turn up. These troops receive no formal training or discipline and have to equip themselves at their own expense. For many it is a way to earn some much needed extra gold crowns.
Play time
121-180
Age
+
Player count
2
Language

The Imperial Griffon is imposing and a terrible sight to behold in battle. Imperial generals prize these noble beasts above all other horses, riding them into the depths of battle and inspiring their men to victory.
Play time
121-180
Age
+
Player count
2
Language

At the heart of the new release is a brand new Arcane Journal for the Empire of Men. This is not required to play Empire Of Man in Warhammer The Old World (the complete rules are already available in Forces Of Fantasy), but it will provide you with additional rules for playing multiple interconnected games. You'll find new Armies of Shame for the city-state of Nuln and the Knights of the...
Play time
121-180
Age
+
Player count
2
Language

These vehicles take the essence of Oldhammer Squats and give them a modern look. The new Svenotar Scout Trikes, which retain the feel of the Trikes but are a little sleeker, are a natural evolution of what the Squats once played with.
Play time
180
Age
12+
Player count
2-4
Language

Get 62 plastic upgraded components for Citadel Ironhead Squat Prospectors!
Play time
180
Age
12+
Player count
2-4
Language

The Squat Prospectors bring their formidable Exo-Kyna, equipped with advanced technology and heavy weaponry, to the deadly world of Necromunda to survive in one of the most dangerous environments imaginable. With their Exo-Suits, these resilient Squats are ready to reclaim their legacy in the dangerous wastelands of ash and beyond.
Play time
180
Age
12+
Player count
2-4
Language

Get tactics cards for Necromunda: Halls of The Ancients!
Play time
180
Age
12+
Player count
2-4
Language

Explore the Ironhead Squat Prospectors of Necromunda with Necromunda: Halls of the Ancients!
Play time
180
Age
12+
Player count
2-4
Language

Rot finds its way into all corners of the Mortal Realms, and the sweltering tunnels beneath Embergard are fertile ground for the roots of the Garden of Nurgle to take hold, especially under the watchful gaze of the Grandfather’s Gardeners. A gaggle of dour-faced and green-thumbed Plaguebearers, they plod inexorably into combat at the whims of the ever turning cycle of decay, weathering incoming...
Play time
31-60
Age
12+
Player count
-
Language

The primal might of the Seraphon comes to Warhammer Underworlds in the Jaws of Itzl. Separated from their cold-blooded cohort and Slann Starmaster by a cave in, this band of Saurus Warriors and accompanying critters act part through bloodthirsty instinct, and in part through sporadic telepathic commands by their Starmaster. As a Strike warband, they excel at hitting hard and fast, their scaled...
Play time
31-60
Age
12+
Player count
-
Language

The Maggotkin of Nurgle shamble from foetid wastes, blessed with the unholy bloat of their patron. Wherever they go, diseases spread uncontrollably and entire armies are infected with Nurgle’s generous gifts. They are entropy personified, as their patient god knows that all life must eventually decay.
Play time
31-60
Age
12+
Player count
2-4
Language

The Flesh-eater Courts see themselves as knights of valour, shining heroes, and the last bastions of hope in the dark. In reality, they are gibbering monsters that feast on the flesh of the living, spreading their curse of madness across the realms every time they sally forth.
Play time
31-60
Age
12+
Player count
2-4
Language

The Cities of Sigmar are embattled islands of civilisations that have been founded across every one of the realms. They must fight to survive while also sending out militarised expeditions to establish new strongholds across the lands.
Play time
31-60
Age
12+
Player count
2-4
Language

Where there’s fighting to be done, and plunder to be found, the Brutes and Bandits of Destruction are sure to be near. Grab your weapons and join the brawl with a set of four pre-existing warbands and their accompanying fighter and warscroll cards. This box contains Grinkrak’s Looncourt, Morgok’s Krushas, Blackpowder’s Buccaneers and Da Kunnin’ Krew.
Play time
31-60
Age
12+
Player count
-
Language