Cestovatelé Jižního Tigridu (Wayfarers of the South Tigris CZ)

Code: SHOW014
One Week
€53,90 –92 % €4,15
For Rent (1 pcs)
Delivery offer

Cestovatelé Jižního Tigridu (Wayfarers of the South Tigris Czech) is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness?

The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.

Detailed information

sh-advantage
Widest board game
offer in the country
sh-advantage
We can help you
select the game for you

Product detailed description

Cestovatelé Jižního Tigridu (Wayfarers of the South Tigris Czech) is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness?

The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game's end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.

Game and rulebook are in Czech. Except for cards names game is language independent.

 

Počty a velikosti karet:
166 ks 54x86 mm

Nabídka obalů na karty je zde. 

 

Unboxing:

Preview:

Quick Preview:

Playthrough with Designers:

Runthrough:

Solo Playthrough:

 

Additional parameters

Category: Rental
Weight: 2 kg
? 1. Core Game / Expansion: Core game
? 2. Minimum age: 12
? 3. Game language: Czech
? 4. Rulebook language: Czech
? 5. Minimum players: 1
? 6. Maximum players: 4
? 7. Play time (minutes): 61-90, 91-120
? 8. Boardgamegeek rating (0-10): 7.8
? 9. Complexity (1-5): 3.8
? Designers: S J Macdonald, Shem Phillips
? Categories: Arabian, Exploration, Medieval
? Mechanics: Area Majority / Influence, End Game Bonuses, Modular Board, Open Drafting, Set Collection, Solo / Solitaire Game, Tile Placement, Tags, Track Movement, Worker Placement with Dice Workers, Worker Placement, Different Worker Types
? Year Published: 2022
? Artists: Mihajlo Dimitrievski
Typ hry: Strategická
Herní doba: 60-90 minut
Autor: Shem Phillips, S J Macdonald
EAN: 0745125875880

Be the first who will post an article to this item!

Do not fill out this field: