Board Games, Page 3
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Bestsellers

Play time
91-120
Age
14+
Player count
1-4
Language

Play time
16-30
Age
10+
Player count
1-8
Language

Play time
121-180
Age
12+
Player count
1-4
Language

Play time
91-120
Age
14+
Player count
2-4
Language

Play time
121-180
Age
12+
Player count
1-4
Language

Play time
46-60
Age
14+
Player count
1-2
Language

Play time
61-90
Age
14+
Player count
2-4
Language

Play time
15
Age
14+
Player count
3-10
Language

Play time
60
Age
10+
Player count
2-6
Language

Play time
46-60
Age
12+
Player count
1-4
Language
![ldr 2224000 1[1]](https://cdn.myshoptet.com/usr/www.tlamagames.com/user/shop/detail/78296_ldr-2224000-1-1.png?665a11f7
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Are you ready to embark on a strategic journey through the bustling underground networks of Paris and New York City? On the Underground: Paris/New York, brought to you by LudiCreations, offers an exhilarating gameplay experience that will challenge both seasoned veterans and newcomers alike. Paris Edition: Delve into the intricate web of the Parisian Métro system with "On the Underground:...
Play time
60
Age
14+
Player count
2-5
Language
![8436607942894 1200 face3d[1]](https://cdn.myshoptet.com/usr/www.tlamagames.com/user/shop/detail/73153_8436607942894-1200-face3d-1.jpg?65ccdfd0
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People refer to this vast place only as the desert since no one remembers what was here before. The golden age of human beings has long passed. Now there is only sand, and the only hope is in the humidity.
Play time
91-120
Age
14+
Player count
1-4
Language

In the 18th and 19th centuries, shipping companies sought to strengthen trade between the West and the Far East, which had begun in previous centuries. Tea, spices, coffee, and silk are commodities that are highly consumed in Europe, and their purchase and sale prices closely depend on supply and demand. Depending on the circumstances, one can make profits or gamble.
Play time
120
Age
14+
Player count
2-4
Language

Seas of Glory plunges you back into Merchants & Marauders where you can live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy.This hefty expansion offers a modular experience with eleven new challenges you can mix and match to constantly renew your search for glory at sea. With many new mechanisms such as changing winds, smuggling, and...
Play time
121-180
Age
13+
Player count
2-4
Language

Smoky Valley is a challenging economic and industrial game that takes place around the Lachine Canal located in the Griffintown district of Montreal, Canada. In The Smoky Valley game, you are an investor in the 19th century contributing to the development of Griffintown as a key industrial area in North America by building and modernizing industries, producing and transforming goods, and...
Play time
180
Age
12+
Player count
2-4
Language

Sometimes I heard that some players build their clinics almost the same every time and that the construction part of the game lacks diversity. That's why I added Urban Design 1.0 in the Expansion, which requires different layouts, and Underground Works with engineering networks, which reduce the available space and allow you to change the size and configuration of player boards as you please....
Play time
91-120
Age
14+
Player count
1-4
Language

Card game for 2-4 players with trains, tracks, and complex decisions designed by the award-winning design duo Brett J. Gilbert and Matthew Dunstan. Life continues undisturbed in the sleepy English countryside as it has for centuries. It is up to you to venture to all corners of this land, bring the promise of modernization, meet the strangely specific demands of the local residents, and herald...
Play time
31-45
Age
14+
Player count
2-4
Language

In 1925, the American Congress approves a new "air mail law", also known as the "Kelly Law". The Postmaster General will now be able to enter into contracts with commercial airlines for mail transportation. Put yourself in the shoes of an aviation magnate and manage one of these companies competing for contracts to establish and operate the first air mail service. Take advantage of the...
Play time
61-90
Age
10+
Player count
2-5
Language

In the peaceful galaxy, a new technology has been invented: wormholes. They allow ships to warp from one point to another, opening up countless possibilities for trade and travel. As the captain of a personal spacecraft newly equipped by the wormhole manufacturer, you can earn some serious space money by building a robust network of wormholes.
Play time
46-60
Age
14+
Player count
1-5
Language

Antematter is a cosmic combination of space strategy and space poker. Command a crew of space pirates, privateers, and smugglers as they plan a journey around the Conflux, gathering fortunes in nefelium chips. Then take your ill-gotten gains and face off against others in space Texas Hold'em. Utilize the unique abilities of your crew to stay one step ahead of your enemies and cheat them out of...
Play time
91-120
Age
12+
Player count
3-6
Language
-

Antematter is a cosmic combination of space strategy and space poker. Command a crew of space pirates, privateers, and smugglers as they plan a journey around the Conflux, gathering fortunes in nefelium chips. Then take your ill-gotten gains and face off against others in space Texas Hold'em. Utilize the unique abilities of your crew to stay one step ahead of your enemies and cheat them out of...
Play time
91-120
Age
12+
Player count
3-6
Language
-

Keyflower is a game for two to six players, played over four rounds. Each round represents a different season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile and an initial team of eight workers, each of which is red, yellow, or blue. Players use workers of the same color to bid on tiles to add to their villages. Matching workers can alternatively be...
Play time
91-120
Age
12+
Player count
2-6
Language

In Cargo Express, 2-4 players take over the roles of train entrepreneurs that accept orders and transport goods. Cargo Express is mechanically simple, but planning the best moves is complex. Moreover, each player has to cope with always changing conditions. Each game turn consists of a planning phase and three player turns in which one of three cards is played. Let your fellow players watch...
Play time
61-90
Age
10+
Player count
2-4
Language

For Sale Autorama is a quick, fun game about buying and selling vehicles: cars, motorcycles, RVs, semi-trucks, etc. During the game’s three distinct phases, players first bid to hire advisors, with those advisors then assisting them in the other two phases of the game, when the players purchase several vehicles, then attempt to sell them for the greatest profit possible.
Play time
31-45
Age
10+
Player count
3-6
Language

Jamaica: The Crew is new expansion for the hit game Jamaica. This expansion introduces a set of characters, each with a special power, that add flavor to the game without any big changes in the rules. The characters may be hired when you’re able to pay for the fee of a harbor, and they are “loaded” like any other resource, following the same rules.
Play time
61-90
Age
8+
Player count
2-6
Language

1848 Australia, is a semi-historical railroad game from the 18xx set, and to which the designers credit some of this games' systems to the originator of the series - Francis Tresham. The game consists of two separate series of actions repeated until the game ends, these are stock rounds and operating rounds. During stock rounds, shares in the various railroading companies are bought & sold...
Play time
181+
Age
+
Player count
3-6
Language

Rail Barons of the World je rozšíření ke známé hře Railways of the World.
Play time
91-120
Age
10+
Player count
1-6
Language

Ride the Rails: France/Germany is an expansion for Ride the Rails that consists of a double-sided game board that features France on one side and Germany on the other. This expansion uses the original rules of Ride the Rails while providing a few special new rules specific to the map being played.
Play time
46-60
Age
8+
Player count
3-5
Language

In The Ruhr: A Story of Coal Trade, the second game of Thomas Spitzer's historic coal trilogy, you are transported to the Ruhr region in the 18th century, at the beginning of the industrial revolution. Coal, after being discovered in Haspelknecht, is in high demand as cities and factories throughout the region are in need of this coveted resource. The Ruhr river presented a convenient...
Play time
91-120
Age
12+
Player count
2-4
Language

You are a whale rider. For generations, your people have known and lived with the ice whales and together you've bought and traded at the busy ports along the fabled Ice Coast. You are honored to be the latest in your family to sail with the whales — but the ice is thickening and the glaciers are moving. A deep winter is coming, the fiercest for centuries. You decide to ride your mount one...
Play time
31-45
Age
8+
Player count
2-6
Language

Půl roku světla je za námi a začíná přicházet tma. Cesty budou nebezpečné a zrádné - jen hrstka těch nejsmělejších se na ně odváží vydat. A odměnou jim nebude nic menšího než peníze a sláva.
Play time
91-120
Age
12+
Player count
1-4
Language

Note: This is for the 2-player version of Tokyo Highway. For the four player version, please go here: Tokyo Highway (four-player edition) In Tokyo Highway, players compete to place all of their cars on the road — but to do that they will first have to build the roadways! Over the course of the game, players construct columns of varying heights by using the 66 squat cylinders in the...
Play time
46-60
Age
8+
Player count
2-4
Language

Have you heard about the Barbarossa campaign? Logistics were the key to either failure or success. In 1941: Race to Moscow, you take command of one of the three German Army groups and advance towards Moscow! The game is based on the system used in 1944: Race to the Rhine, but the gameplay is much deeper. Armies are divided into armored and non-motorized, transports composed of trucks...
Play time
91-120
Age
14+
Player count
1-4
Language

The Great Zimbabwe je hra z prostředí starověké Afriky, v níž budujete obchodní trasy napříč svojí civilizací. Téma bylo inspirováno říšemi obklopujícími Království Zimbabwe. Úkolem hráčů je stavět monumenty zasvěcené jednomu vybranému božstvu. Každý bůh odměňuje jiným způsobem. Každý má však jinou obtížnost. Svůj úkol pak plníte pomocí stavby logistické sítě, která se táhne napříč...
Play time
121-180
Age
14+
Player count
2-5
Language